Hairy Owl

This project is all about particles and particle editing in blender. We began first with hair, changing how the hair looks and feels, editing what parts of a model we add hair to. It’s a pretty fun part of Blender!

I decided to add hair to my owl for this project. It was relatively easy to add the vertex group for the part of the owl I wanted to add hair to. I then started playing with the texture of hair and combing/cutting it in the particle editor.

After I had my hair where I wanted it, I decided to add color. Purple seemed to be a nice touch to the owl’s surroundings.

Lastly, it was time to render. The parts of the hair took incredibly long to render out, which is to be expected. Overall, I’m happy with the turnout. The curls came through much nicer in the render than in viewport shading like you see above. My little owl is rocking that purple hair!